Discover the complete Age of Safekeeping walkthrough for The Adventures of Elliot. Every chapter, dungeon, collectible, and story beat in Elliot's home era.
The Age of Safekeeping is where your Millennium Tales journey begins, and understanding this era's layout, combat pacing, and collectible distribution sets the foundation for everything that follows. This Age of Safekeeping walkthrough covers every chapter, every dungeon floor, and every hidden item in Elliot's home era.
The official Steam page describes the Age of Safekeeping as "a kingdom at peace, threatened from beyond its walls" β and this peaceful introduction serves a deliberate design purpose. The early hours teach every system you'll need across all four ages.
Age of Safekeeping Overview
| Element | Detail | Notes |
|---|
| Time Period | Present Day | Elliot's home era |
| Level Range | 1β15 | Game's tutorial zone |
| Key Location | Kingdom of Huther | Walled city, main hub |
| Primary Dungeon | Huther Catacombs | 3 floors + boss |
| Main Boss | Calamity Beast | First major encounter |
| Shards of Life | 12 total | 6 first-visit, 6 require backtracking |
| Cat Companions | 8 total | 3 first-visit, 5 require backtracking |
| Manuscripts | 7 total | 4 first-visit, 3 require backtracking |
Chapter 1: Prologue and Tutorial
The prologue chapter teaches Elliot's fundamental systems β movement, basic attacks, dodging, and the first Faie ability. Here's the sequence of events and what each teaches:
| Sequence | Event | System Taught | Time |
|---|
| 1 | Elliot wakes in Huther | Movement controls | 2 min |
| 2 | Kingdom courtyard training | Basic weapon attacks | 5 min |
| 3 | Guard challenge | Dodge mechanics | 3 min |
| 4 | Faie arrives | Faie Bolt ability | 5 min |
| 5 | Courtyard targets | Faie Bolt aiming | 3 min |
| 6 | Kingdom gates open | First overworld access | 2 min |
Player Experience: The prologue is approximately 20 minutes of guided content that can't be skipped. However, the tutorial is well-designed β it doesn't hold your hand excessively. Pay attention to the dodge timing practice specifically, as this skill carries through the entire game.
The weapon choice during the tutorial doesn't permanently lock you in. You experiment with the Longsword first (the default weapon), then briefly try the Bow. Both weapons remain in your inventory after the tutorial, and you can equip either at any time.
Chapter 2: Huther Catacombs
The Huther Catacombs is your first dungeon and the most important teaching moment in the Age of Safekeeping. Its three floors introduce puzzle mechanics, combat variety, and the first Faie-ability-gated content:
Floor 1: Switch and Block Puzzles
| Section | Mechanic | Enemies | Hidden Items |
|---|
| Entry hall | Pressure switches (stand on to open doors) | 2 beast soldiers | 1 Shard of Life (breakable wall) |
| Block room | Push blocks onto switches | 3 beast archers | 1 manuscript ("Catacombs History") |
| Corridor | Basic combat gauntlet | 4 mixed enemies | None |
The breakable wall on Floor 1 is the game's first hidden item. Look for walls with visible cracks β these can be broken with any weapon attack. This pattern continues throughout every dungeon, so develop the habit of checking cracked walls early.
Floor 2: Combat Escalation
| Section | Mechanic | Enemies | Hidden Items |
|---|
| Guard room | Shield-bearing enemies (teach shield counters) | 2 shield soldiers + 2 archers | 1 Shard (behind block puzzle) |
| Spiral passage | Vertical combat (falling rocks) | 3 mixed enemies | 1 manuscript ("Beast Tribe Records") |
| Mini-boss room | First mini-boss: Catacombs Sentinel | 1 mini-boss | 1 Faie Bolt switch target |
The Catacombs Sentinel is a mini-boss that teaches you to read attack patterns. It telegraphs a three-hit combo with clear wind-up animations. Dodge the first two hits, then counter during the recovery β this rhythm defines every subsequent boss encounter in the game.
Floor 3: Faie Integration and the Calamity Beast
| Section | Mechanic | Enemies | Hidden Items |
|---|
| Switch corridor | Faie Bolt target (distant switch) | 4 enemies | 1 Shard + 1 cat (behind Faie Bolt door) |
| Boss arena entrance | Item preparation area | None | Stock up before boss |
| Boss arena | Calamity Beast (3-phase fight) | 1 boss | Magicite Shard + weapon fragment |
Calamity Beast Boss Strategy
| Phase | Attack Pattern | Counter | Window |
|---|
| Phase 1 | Forward charge | Dodge sideways | 1.5s punish |
| Phase 2 | Roar + 3β4 beast adds | Faie Bolt to clear adds | 2.0s after add death |
| Phase 3 | Enrage β fast charges + AoE slam | Shield block + counter | 0.8s after slam |
Community Report: The Calamity Beast's Phase 3 enrage lasts approximately 25 seconds. If you survive with Shield blocking, it returns to Phase 1 patterns. This information, shared on r/TheAdventuresOfElliot, has helped countless players clear their first boss without repeated deaths.
Chapter 3: The Doorway of Time
After clearing the Catacombs, the story leads to the Kingdom Tower where Elliot and Faie discover the Doorway of Time. This unlocks time travel and provides access to the remaining three ages:
| Story Beat | What Happens | Unlocks |
|---|
| Tower discovery | Elliot climbs the Kingdom Tower | Doorway of Time access |
| Princess Heuria | Meet Heuria, learn about the curse | Main narrative motivation |
| Time travel tutorial | First crossing through the Doorway | Age of Reconstruction access |
| Hub establishment | Doorway becomes permanent fast-travel point | Free age revisiting |
Collectibles Summary: What to Get Before Leaving
Before progressing to the Age of Reconstruction, collect these accessible items:
| Collectible Type | First-Visit Accessible | Total in Age | Leave for Later |
|---|
| Shards of Life | 6 of 12 | 12 | 6 (need Faie Time, Ice, Rod) |
| Cat Companions | 3 of 8 | 8 | 5 (need Faie Time, Ice) |
| Manuscripts | 4 of 7 | 7 | 3 (need Ice, Rod) |
Don't stress about the gated collectibles β the game is designed so you return with abilities from later ages. Focus on finding the accessible ones and develop thorough exploration habits.
Age of Safekeeping Equipment Recommendations
| Progression Point | Recommended Weapon | Recommended Magicite | Reason |
|---|
| Prologue | Longsword (default) | None | Tutorial pacing |
| Post-Catacombs | Longsword + Bow | Fire (from boss drop) | Versatile for overworld |
| Pre-Doorway | Longsword +5, Bow +2 | Fire + Ice (from fragments) | Prepared for Reconstruction |
| Backtracking (later) | Rod (for hidden rooms) | Holy (from later ages) | Access gated content |
Frequently Asked Questions
How long does the Age of Safekeeping take in this walkthrough?
Approximately 5β6 hours for the critical path. Add 2β3 hours for thorough collectible hunting. The total first-visit clear time averages 7β9 hours.
Can I access other ages without completing the Catacombs?
No. The Huther Catacombs boss must be defeated to progress the story. The Doorway of Time only activates after the Calamity Beast is slain and the narrative reaches the Kingdom Tower chapter.
What level should I be when leaving the Age of Safekeeping?
Level 12β15 is ideal. This provides enough HP and damage output to handle the Age of Reconstruction's opening encounters without excessive difficulty. Level 10 is the absolute minimum β anything lower makes the transition punishingly hard.
Age of Safekeeping Overworld Map: Key Locations
The overworld outside Huther's walls contains several important locations that are easy to miss on your first pass:
| Location | Type | What You Find | When to Visit |
|---|
| Forest shrine | Small dungeon | 1 Shard, 1 cat | After Catacombs clear |
| Beast tribe camp | Combat area | Fire magicite fragments | Farm any time |
| Kingdom moat path | Hidden area | 2 Shards (need Ice magicite) | Backtrack later |
| Kingdom basement | Secret area | 1 manuscript, 1 Shard | Backtrack with Ice |
| Kingdom wall tunnels | Exploration | 1 manuscript, 1 cat | After "Wall's Secret" |
| Huther marketplace | Hub | Weapon shop, Magicite Shop, quests | Visit between dungeons |
The forest shrine is the most commonly missed overworld location. It's visible from the main path but requires a short detour into a side clearing. The shrine contains a Shard of Life and a cat companion β both accessible without any special abilities.
Safekeeping Quest Givers: Side Content Worth Doing
The Kingdom of Huther hosts several quest givers whose tasks provide meaningful rewards:
| Quest Giver | Location | Quest Type | Reward | Time |
|---|
| Blacksmith | Marketplace | Weapon upgrade tutorial | Free +1 Longsword | 5 min |
| Scholar | Kingdom library | Manuscript retrieval quest | 500g + manuscript clue | 10 min |
| Guard Captain | Kingdom gates | Beast tribe patrol quest | Fire fragment x5 | 15 min |
| Merchant | Marketplace | Ingredient gathering | 300g + healing items | 10 min |
The Blacksmith's quest is the most valuable β the free weapon upgrade saves early gold that you can redirect toward magicite fragments. Complete it before entering the Catacombs for maximum benefit.