Beginner⏳ Ages

Age of Safekeeping Walkthrough

Discover the complete Age of Safekeeping walkthrough for The Adventures of Elliot. Every chapter, dungeon, collectible, and story beat in Elliot's home era.

The Age of Safekeeping is where your Millennium Tales journey begins, and understanding this era's layout, combat pacing, and collectible distribution sets the foundation for everything that follows. This Age of Safekeeping walkthrough covers every chapter, every dungeon floor, and every hidden item in Elliot's home era.

The official Steam page describes the Age of Safekeeping as "a kingdom at peace, threatened from beyond its walls" β€” and this peaceful introduction serves a deliberate design purpose. The early hours teach every system you'll need across all four ages.

Age of Safekeeping Overview

ElementDetailNotes
Time PeriodPresent DayElliot's home era
Level Range1–15Game's tutorial zone
Key LocationKingdom of HutherWalled city, main hub
Primary DungeonHuther Catacombs3 floors + boss
Main BossCalamity BeastFirst major encounter
Shards of Life12 total6 first-visit, 6 require backtracking
Cat Companions8 total3 first-visit, 5 require backtracking
Manuscripts7 total4 first-visit, 3 require backtracking

Chapter 1: Prologue and Tutorial

The prologue chapter teaches Elliot's fundamental systems β€” movement, basic attacks, dodging, and the first Faie ability. Here's the sequence of events and what each teaches:

SequenceEventSystem TaughtTime
1Elliot wakes in HutherMovement controls2 min
2Kingdom courtyard trainingBasic weapon attacks5 min
3Guard challengeDodge mechanics3 min
4Faie arrivesFaie Bolt ability5 min
5Courtyard targetsFaie Bolt aiming3 min
6Kingdom gates openFirst overworld access2 min
Player Experience: The prologue is approximately 20 minutes of guided content that can't be skipped. However, the tutorial is well-designed β€” it doesn't hold your hand excessively. Pay attention to the dodge timing practice specifically, as this skill carries through the entire game.

The weapon choice during the tutorial doesn't permanently lock you in. You experiment with the Longsword first (the default weapon), then briefly try the Bow. Both weapons remain in your inventory after the tutorial, and you can equip either at any time.

Chapter 2: Huther Catacombs

The Huther Catacombs is your first dungeon and the most important teaching moment in the Age of Safekeeping. Its three floors introduce puzzle mechanics, combat variety, and the first Faie-ability-gated content:

Floor 1: Switch and Block Puzzles

SectionMechanicEnemiesHidden Items
Entry hallPressure switches (stand on to open doors)2 beast soldiers1 Shard of Life (breakable wall)
Block roomPush blocks onto switches3 beast archers1 manuscript ("Catacombs History")
CorridorBasic combat gauntlet4 mixed enemiesNone

The breakable wall on Floor 1 is the game's first hidden item. Look for walls with visible cracks β€” these can be broken with any weapon attack. This pattern continues throughout every dungeon, so develop the habit of checking cracked walls early.

Floor 2: Combat Escalation

SectionMechanicEnemiesHidden Items
Guard roomShield-bearing enemies (teach shield counters)2 shield soldiers + 2 archers1 Shard (behind block puzzle)
Spiral passageVertical combat (falling rocks)3 mixed enemies1 manuscript ("Beast Tribe Records")
Mini-boss roomFirst mini-boss: Catacombs Sentinel1 mini-boss1 Faie Bolt switch target

The Catacombs Sentinel is a mini-boss that teaches you to read attack patterns. It telegraphs a three-hit combo with clear wind-up animations. Dodge the first two hits, then counter during the recovery β€” this rhythm defines every subsequent boss encounter in the game.

Floor 3: Faie Integration and the Calamity Beast

SectionMechanicEnemiesHidden Items
Switch corridorFaie Bolt target (distant switch)4 enemies1 Shard + 1 cat (behind Faie Bolt door)
Boss arena entranceItem preparation areaNoneStock up before boss
Boss arenaCalamity Beast (3-phase fight)1 bossMagicite Shard + weapon fragment

Calamity Beast Boss Strategy

PhaseAttack PatternCounterWindow
Phase 1Forward chargeDodge sideways1.5s punish
Phase 2Roar + 3–4 beast addsFaie Bolt to clear adds2.0s after add death
Phase 3Enrage β€” fast charges + AoE slamShield block + counter0.8s after slam
Community Report: The Calamity Beast's Phase 3 enrage lasts approximately 25 seconds. If you survive with Shield blocking, it returns to Phase 1 patterns. This information, shared on r/TheAdventuresOfElliot, has helped countless players clear their first boss without repeated deaths.

Chapter 3: The Doorway of Time

After clearing the Catacombs, the story leads to the Kingdom Tower where Elliot and Faie discover the Doorway of Time. This unlocks time travel and provides access to the remaining three ages:

Story BeatWhat HappensUnlocks
Tower discoveryElliot climbs the Kingdom TowerDoorway of Time access
Princess HeuriaMeet Heuria, learn about the curseMain narrative motivation
Time travel tutorialFirst crossing through the DoorwayAge of Reconstruction access
Hub establishmentDoorway becomes permanent fast-travel pointFree age revisiting

Collectibles Summary: What to Get Before Leaving

Before progressing to the Age of Reconstruction, collect these accessible items:

Collectible TypeFirst-Visit AccessibleTotal in AgeLeave for Later
Shards of Life6 of 12126 (need Faie Time, Ice, Rod)
Cat Companions3 of 885 (need Faie Time, Ice)
Manuscripts4 of 773 (need Ice, Rod)

Don't stress about the gated collectibles β€” the game is designed so you return with abilities from later ages. Focus on finding the accessible ones and develop thorough exploration habits.

Age of Safekeeping Equipment Recommendations

Progression PointRecommended WeaponRecommended MagiciteReason
PrologueLongsword (default)NoneTutorial pacing
Post-CatacombsLongsword + BowFire (from boss drop)Versatile for overworld
Pre-DoorwayLongsword +5, Bow +2Fire + Ice (from fragments)Prepared for Reconstruction
Backtracking (later)Rod (for hidden rooms)Holy (from later ages)Access gated content

Frequently Asked Questions

How long does the Age of Safekeeping take in this walkthrough?

Approximately 5–6 hours for the critical path. Add 2–3 hours for thorough collectible hunting. The total first-visit clear time averages 7–9 hours.

Can I access other ages without completing the Catacombs?

No. The Huther Catacombs boss must be defeated to progress the story. The Doorway of Time only activates after the Calamity Beast is slain and the narrative reaches the Kingdom Tower chapter.

What level should I be when leaving the Age of Safekeeping?

Level 12–15 is ideal. This provides enough HP and damage output to handle the Age of Reconstruction's opening encounters without excessive difficulty. Level 10 is the absolute minimum β€” anything lower makes the transition punishingly hard.

Age of Safekeeping Overworld Map: Key Locations

The overworld outside Huther's walls contains several important locations that are easy to miss on your first pass:

LocationTypeWhat You FindWhen to Visit
Forest shrineSmall dungeon1 Shard, 1 catAfter Catacombs clear
Beast tribe campCombat areaFire magicite fragmentsFarm any time
Kingdom moat pathHidden area2 Shards (need Ice magicite)Backtrack later
Kingdom basementSecret area1 manuscript, 1 ShardBacktrack with Ice
Kingdom wall tunnelsExploration1 manuscript, 1 catAfter "Wall's Secret"
Huther marketplaceHubWeapon shop, Magicite Shop, questsVisit between dungeons

The forest shrine is the most commonly missed overworld location. It's visible from the main path but requires a short detour into a side clearing. The shrine contains a Shard of Life and a cat companion β€” both accessible without any special abilities.

Safekeeping Quest Givers: Side Content Worth Doing

The Kingdom of Huther hosts several quest givers whose tasks provide meaningful rewards:

Quest GiverLocationQuest TypeRewardTime
BlacksmithMarketplaceWeapon upgrade tutorialFree +1 Longsword5 min
ScholarKingdom libraryManuscript retrieval quest500g + manuscript clue10 min
Guard CaptainKingdom gatesBeast tribe patrol questFire fragment x515 min
MerchantMarketplaceIngredient gathering300g + healing items10 min

The Blacksmith's quest is the most valuable β€” the free weapon upgrade saves early gold that you can redirect toward magicite fragments. Complete it before entering the Catacombs for maximum benefit.